Digital Imaging links
Photo Tampering Throughout History
http://www.cs.dartmouth.edu/farid/research/digitaltampering/
Practitioners:
Nancy Burson: LINK
Andreas Gursky: LINK
David La Chapelle: LINK
Kelli Connell: LINK
Internet History links
Here are the History of the Internet links:
Click-through slideshow:
http://historyoftheinternet.org/
Awesome ARPANET movie, Computer Networks - The Heralds of Resource Sharing
LINK
The Internet in 1993, read the two short articles at this link:
http://w2.eff.org/Net_culture/overhearing_the_internet.article.txt
The Internet in 2005:
http://www.wired.com/wired/archive/13.08/tech.html
Consider how the “techno optimism” is different in the various eras.
What major Internet apps were not yet around when each article was written?
Startup dot com movie trailer:
LINK
Network Culture Class
My Network Culture class began a few weeks ago at California Institute for the Arts - I’ll be using my blog to post links and other goodies from the class.
Here’s the official class page:
Cubicle Flood is coming soon…
Long time no post! I’ve been hard at work on Cubicle Flood, Idle Time Software’s second screensaver title. Just like Holding Pattern, this ’saver will have a free and a paid version with lots more content and features.
Today I’ll just give you a small taste.
Here are a few quick screen captures…



Aerial Views…. From Space!
Part of the process of creating Holding Pattern was finding aerial views by other photographers. Ideally, I needed a great variety of views from flights all over the globe, and my own small collection from North American flights over the past few years just wasn’t going to cut it!
I also wanted to make sure the images I used from other photographers were either used by permission or were pubic domain. One incredible source of public domain images that I used was NASA’s archive of astronaut photography from space. As a US taxpayer, I had paid for these images already - so NASA allows me, or any other US citizen to download and use these photographs, with some limitations. They’ve done an incredible job with their archive: you can access retouched low-res jpegs of their best pics, or you can actually look at shot-for-shot unretouched high resolution scans which you can download by FTP request. Some of these photos are blurry or dusty or flat - but everything produced by the astronaut cameras is there for you to use, warts and all. They have a keyword archive, and you can also search by some pretty interesting methods, such as latitude/longitude.
Here’s a typical view of the earth from space:

How could I use these pictures in Holding Pattern, without switching the theme of my screensaver from travel to science fiction?
Massive creative retouching!
I flattened the horizon line (curved in the NASA photographs due to distance)
I added an atmosphere. The sky is black in NASA photos due to, um, being shot from space, so I generally collaged in a sky from a lower-altitude source - a regular commercial aviation aerial.
and then I did my usual cylindrical landscape edge-to-edge matching.

What results, above, is an aerial image that appears convincing when viewed out of an airplane window - but is in fact the entire Aral Sea. These NASA-sourced aerial views that look convincing after retouching but actually contain much larger landmasses than you’d expect! Here are some more examples:

Tip of Florida and Cuba (North is left)

Inland Western China
Thanks to these images from NASA, Holding Pattern is a truly a round-the-world trip!
Cylindrical Landscapes
This is the first in a series of Holding Pattern secrets — in which I explain methods of screensaver construction, secret features, and easter eggs.
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Cylindrical Landscapes
People often mistake the moving aerial view in Holding Pattern for actual video footage. While using actual video footage shot from a plane would provide truly realistic motion, there are two reasons I could never use it:
– Bandwidth: Video is huge. No one wants to download a 2Gig screen saver!
– Resolution and image quality: video’s just not comparable to a photograph in terms of presenting detail and color. Yes, not even HD.
So each moving landscape in HP is not video at all, but rather a cleverly pieced, animated photograph. The photo animation has two interesting characteristics: perspectival motion (the foreground moves faster than the background) and edge-to-edge matching, which lets me use a single photograph very economically by looping it, even though it’s moving in perspective. All of this is nothing more than standard 3D animation practice.
Here’s an diagram of perspectival motion:

You can easily see where edge-to edge matching happens in the above, if you imagine side-by-side pieces moving in perspective across the field of view. The great thing about this is that the landscape is looping, but because the perspective skews so much during the animation, the loop isn’t very apparent.

The hardest and most interesting part of this process was creating landscapes that matched edge-to-edge, or as I came to call them, Cylindrical Landscapes, because one could imagine the landscape curled into a cylinder so that the edges meet (imagine a 60’s lampshade). As you can imagine, a great deal of photo retouching was involved.
Here’s a landscape before retouching:

Here’s the final retouched landscape, and the same landscape “rotated” so that the seam lands right in the middle. Cylindrical!


Here’s a whole gallery of landscapes used in HP1 and HP2 that I created on FlickR:
Yes these landscapes are digital and clever, but I find them more interesting than that. Perhaps it is the intentionally straightened horizons and the evenness of value needed to make the loops - something about these landscapes represents an entirely strange, fictional Nature.
In the process of making HP, I found myself needing to go out and shoot more landscapes. Here’s a photo I shot some time after I had developed the cylindrical landscape technique:

Interesting how this photo needed almost no retouching at all!
Screen Savers are Cinema (a manifesto)
Screens are everywhere. Their increasing cheapness, portability and an evolutionary variety of sizes has spread them like a pandemic into our private and public environments. We poke at the tiny screens on our midget MP3 players and cell phones. We catch giant LED displays in our peripheral vision at major intersections. We view video loops of this season’s runway in fancy boutiques. We march in time facing a phalanx of screens at the gym. Commercials, streaming stock prices, muted soap operas and daytime talkshows: we can be momentarily hypnotized and relaxed by the banal flickering images, or we can train ourselves to ignore them.
Computer displays are part of this landscape of screens, and when not in use they are often occupied by screen savers. A screen saver is a piece of software that activates when a computer is idle. Like the human appendix, the screen saver’s original function, to prevent burned-in pixels, has been rendered unnecessary by the evolution of screen technology. Screen savers are a vestigial reminder of early computing whose utility has long since died out. Or has it?
Screen savers continue to thrive despite their apparent uselessness. The computer display is part of one’s unique, personal environment, and screen savers are an individual, decorative choice–a moment of differentiation for a generic machine and the person using it.
Screen savers can be defined as cinema in its broadest sense–pictures that move. As cinematic media, screen savers have formal qualities that distinguish them from film and video:
1. Peripheral vision
Viewers don’t sit down and concentrate on viewing a screen saver; instead it demands only intermittent attention.
2. Personal space
The “site” for a screen saver is a user’s individual computer at work or home.
3. Extreme duration
Viewer-ship can extend into weeks or months.
4. Programmatic editing
The computer can generate the order and content of the screen saver, based on a set of rules.
5. Internet connectivity
Content can be drawn in from outside of the computer.
Early experimental film makers explored cinema in ways that can be applied to screen savers. Many of Stan Brakhage’s abstract films could be equated with programmatic editing through a quality of controlled randomness. Structural films like “Arnulf Rainer” by Peter Kubelka resulted from setting up mathematical rules for editing. And several of Andy Warhol’s films involved extreme duration–most notably “Empire“–a single view of the Empire State building lasting eight hours.
The realization that screen savers are cinematic leads to exciting epiphanies:
Why not infect this small part of the pandemic of screens with something relevant, exciting, and new?
Why not counter the hypnotism of flashing, meaningless video content with images that connect to one another over time?
Why not use these inherent formal qualities to create poetic content for screen savers?
Why not redefine the utility of screen savers as software, so that they provide meaning and beauty?
Why not make screen savers worth watching?
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